# Agora-1：多智能体世界模型

- 来源：Hacker News 热门（buzzing.cc 中文翻译）
- 作者：olivercameron
- 发布时间：2026-05-19 14:28
- AIHOT 分数：68
- AIHOT 链接：https://aihot.virxact.com/items/cmpc9xrvn00ibslaed2ibh65f
- 原文链接：https://odyssey.ml/introducing-agora-1

## AI 摘要

Agora-1是一个新发布的多智能体世界模型，旨在为人工智能系统提供对复杂环境进行协同模拟与推理的能力。该模型聚焦于让多个AI智能体在共享的虚拟世界中互动、规划和协作，可能应用于机器人控制、游戏AI或复杂场景仿真等前沿领域。其发布标志着多智能体系统与环境建模技术融合的一个新进展。

## 正文

Agora-1: The Multi-Agent World Model

Agora-1 enables multiple participants—human or AI—to share and interact within the same world simulation in real-time

Oliver Cameron

May 18th, 2026

Today we're excited to release Agora-1, the first in a series of multi-agent world models exploring how world models can enable new and powerful shared experiences across gaming, robotics, defense, education, foundation models, and more. World models are powerful tools for generating high-fidelity simulations of arbitrary environments, and until now they've been limited to a single active participant within those simulated worlds. With Agora-1, we introduce multi-agent world simulations.

To explore multi-agent world models, we turned to GoldenEye, a game many on the Odyssey team loved growing up. Games have long served as a useful environment for AI research, with systems trained in Atari, Minecraft, StarCraft, and now GoldenEye.

Agora-1 allows up to four players to interact within the same generated world in real time. Players are matched into a shared deathmatch simulation, where every participant interacts with the same generated world simultaneously. Everything you experience is generated by Agora-1 in real time, with the model simulating player interactions from their actions, maintaining a shared world state across participants, and streaming generated pixels to every player simultaneously. In effect, Agora-1 functions as a learned game engine.

Experience Agora-1

From Single-Agent to Multi-Agent World Models

Traditional world models combine simulation dynamics and rendering within a single model. To date, there have been several approaches exploring multi-agent interaction in world models, including Multiverse, Solaris, and MultiGen. Multiverse concatenates agent states into a single “split-screen” representation, effectively treating multiple players as one world state. Solaris instead concatenates each participant along the sequence dimension of a single autoregressive diffusion transformer, producing a more robust shared simulation. However, this approach does not scale linearly with the number of players due to the growth of the model context. Additionally, both Multiverse and Solaris struggle to robustly maintain consistency when players lose sight of one another.

Agora-1 explores a different direction, by decoupling simulation and rendering. Similar to MultiGen, Agora-1 maintains an explicit shared world state between participants. However, we adopt a different approach to modeling simulation dynamics and rendering from that shared state. By separating these functions, Agora-1 can generate consistent views of the same simulated world from multiple independent viewpoints, enabling applications such as multiplayer games, robotics, and multi-view simulation.

Learning Shared World State

Agora-1 learns two distinct functions. First, it learns how the world state evolves over time in response to player interaction. To do this, we train a model directly on the internal state of one or more games—in the case of Agora-1, GoldenEye. This model learns the underlying gameplay dynamics and how state transitions occur from player actions. Second, Agora-1 learns how to render that shared state visually. This is accomplished using a DiT-based world model conditioned directly on the shared game state, rather than prompts, images, or other traditional conditioning signals.

You can think of this separation as loosely analogous to the structure of a modern game engine. The difference is that both components are entirely learned systems. They do not rely on hard-coded gameplay logic or rendering rules, but instead learn directly from data.

Both models introduce unique research challenges. Discrete game state is structurally different from the continuous visual domains that most DiT-based world models operate over, requiring architectures specifically designed for gameplay state modeling and large amounts of structured training data. At the same time, the rendering model must learn to generate consistent visual representations of the same shared state from multiple viewpoints simultaneously. One consequence of this architecture is that the underlying game state can be manipulated directly, allowing Agora-1 to generate entirely new levels while preserving gameplay dynamics consistent with the source games.

Expanding Multi-Agent Interaction to Foundation Models

Scaling Shared World State

Today, Agora-1’s state model is relatively simple. This is not a fundamental limitation. In principle, the internal state representation can scale arbitrarily, enabling increasingly complex simulations and gameplay dynamics. Over time, we expect these systems to generalize across rules and state representations, allowing entirely new experiences to be generated directly from user interaction with the model.

Our broader research focus is understanding how multi-agent interaction can extend to foundation world models without compromising their open-ended behavior or generality. We believe this is achievable through learned systems rather than explicit hand-authored coordination mechanisms. Research environments such as Agora-1 provide a controlled setting for studying these problems.

Multi-Agent Reinforcement Learning

Agora-1 is also a useful environment for reinforcement learning research. We believe progress toward more general agents is increasingly bottlenecked not by model architecture, but by the experiences available during training—specifically, an agent’s ability to actively seek out interactions that improve its own capabilities. Traditional world models only support a single interacting participant, limiting the types of reinforcement learning environments they can support. This includes our recent work on PROWL, where adversarial policies are trained to expose failures in a world model and generate new training data from those failures.

Agora-1 removes this single-agent restriction. As the number of participants increases, the joint interaction space grows combinatorially, and passively collected demonstrations cover an increasingly small fraction of meaningful interactions: collisions, coordinated movement, contested objectives, and other emergent behaviors. Multi-agent reinforcement learning provides a scalable mechanism for generating this missing data through open-ended interaction. Over time, agents and world models can co-evolve, continuously pushing one another into increasingly difficult regimes.

Imagined Multi-Agent Training

We also believe Agora-1 can serve as a generative multi-agent simulator in its own right. A multi-agent world model is effectively a learned cooperative and competitive simulation environment. Policies trained entirely within these generated worlds may generalize to unseen environments and unseen interacting partners without requiring access to the original game. Agora-1 provides a useful foundation for this type of imagined training, enabling competitive agents, cooperative agents, and mixed populations that learn entirely within generated environments.

Beyond Games

Finally, the architecture behind Agora-1 is not limited to games. Many real-world systems require multiple agents operating within the same shared environment. Collaborative robotics is one example, where robots must jointly reason about actions, space, and interaction with one another. More broadly, multi-agent world models may enable new forms of interactive systems that are difficult to achieve with traditional simulation or game engine architectures. We are excited to see what researchers and developers build with these models.

Experience Agora-1 Today

We believe multi-agent world models open the door to an entirely new class of interactive systems. Agora-1 is an early research preview, but it points toward a future where world models can support shared interaction, emergent gameplay, collaborative robotics, and agents learning together inside simulated worlds. Combined with systems like PROWL, which enables world models to improve through active exploration and discovery, we think these approaches could eventually form the foundation for training more advanced forms of intelligence inside open-ended simulated worlds.

Experience Agora-1

The Team That Brought This to Life

Agora-1 was made possible by the amazing Odyssey team.

Core Contributors

Aravind Kaimal, James Grieve, Sirish Srinivasan, Vinh-Dieu Lam, Zygmunt Łenyk.

Full Team

Ahmad Nazeri, Ahmet Hamdi Guzel, Amogh Adishesha, Andy Kolkhorst, Ben Graham, Derek Sarshad, Fabian Güra, Finley Code, Jenny Seidenschwarz, Jesse Allardice, Jessica Inman, Jonathan Sadeghi, Kaiwen Guo, Kristy McDonough, Nicolas Griffiths, Nima Rezaeian, Richard Shen, Robin Tweedie, Sarah King, Tobiah Rex, Vighnesh Birodkar.

Leadership

Jeff Hawke, Oliver Cameron.

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Learn More

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Reinforcement Learning

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A novel RL-driven adversarial framework where an RL agent explores game environments with the objective to improve world model performance

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Read the Paper

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Learn More

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Learn More

Technical Report

World Model

Agora-1

A multi-agent world model, enabling multiple participants—human or AI—to share and interact within the same world simulation in real-time

Learn More

Try Agora-1

Reinforcement Learning

PROWL

A novel RL-driven adversarial framework where an RL agent explores game environments with the objective to improve world model performance

Learn More

Read the Paper

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Careers

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Get API Access

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