当前世界模型缺乏持久状态核心
世界模型现有基准仅奖励帧保真度、运动控制和摄像机可控性,忽略了无人观察时世界是否持续演化。新诊断基准WRBench将摄像机运动视为对可观测性的干预,通过链式评估:摄像机是否执行请求动作、场景在视野内是否连续可识别、返回目标是否与之前设定事件一致。对23个模型(9600个视频,覆盖四种控制范式)的测试表明,当前系统维持的是跟踪镜头——返回目标停留在被遗弃时的状态,而非不可见期间继续演进。这一失败跨控制范式、模型家族和规模,表明鲁棒的世界状态演化不会随更清晰的图像、更紧的控制、更丰富的几何先验或参数数量自动实现。物理状态核的稳定性和视角干预下的世界线一致性应成为世界模型设计的一等目标。
World models are increasingly regarded as a decisive step toward artificial general intelligence, yet modeling the physical world demands more than rendering convincing frames on demand: it requires an internal world state that keeps evolving over time, decoupled from observation, so that objects endure and events run to their conclusions whether or not a camera is watching, much as the moon holds to its orbit when no one is looking. This requirement is a blind spot of existing benchmarks, which reward surface properties such as fidelity, motion, and camera controllability while never asking whether a generated world keeps evolving once it is unobserved. We introduce WRBench, the first systematic diagnostic benchmark that treats camera motion as an intervention on observability and resolves evaluation into a human-calibrated chain that asks whether the camera executes the requested interaction, whether the scene stays continuous and identifiable while in view, and whether a returning target remains consistent with the event that was set in motion. Across 9{,}600 videos from 23 models spanning four control paradigms, one finding proves stubborn: current systems maintain the observed world as a tracking shot, resuming a returning target in the state at which it was abandoned rather than advancing the event while it went unseen. Because this failure recurs across control paradigms, model families, and increments of scale, robust world-state evolution does not follow from cleaner imagery, tighter control, richer geometric priors, or sheer parameter count We therefore argue that the stability of the physical state kernel and the consistency of worldlines under viewpoint intervention should become first-class objectives of world-model design, so that a world model captures how the world will unfold rather than how the next frame appears.