# Fable 创造性问题解决与自知贪吃蛇游戏

- 来源：Ethan Mollick (@emollick)
- 发布时间：2026-06-23 07:55
- AIHOT 分数：55
- AIHOT 链接：https://aihot.virxact.com/items/cmqpvzaxv049oslp5gwltdv37
- 原文链接：https://x.com/emollick/status/2069207757199200408

## AI 摘要

让 Fable 如此令人印象深刻的是其跨长期项目的创造性问题解决和良好判断力

你可以看到这一点：当我让它制作一个自知的贪吃蛇游戏时。我没有给它任何设计反馈，只是说“让它更好”

值得一试：https://snake-stable-build.netlify.app/

## 正文

The thing that made Fable so impressive was its creative problem-solving and good judgement calls across long-running projects

You can see this when I had it make a self-aware Snake game. I gave it no design feedback， just "make it better"

Worth trying： https://snake-stable-build.netlify.app/
