Lift4D:协调单视图3D估计与4D重建的真实场景框架
Lift4D是一个测试时优化框架,从单目视频重建动态物体的完整几何、外观和变形,包括相机从未观察到的区域。它通过因果潜在条件化使单视图3D重建模型(图像到3D DiT)生成时间一致的逐帧预测,作为可变形3D高斯泼溅表示的初始化;随后结合遮挡感知优化与视图条件扩散先验,恢复可见表面细节并补全被遮挡及未观测部分。在合成和真实场景中,Lift4D在严重遮挡与非刚性运动下显著优于先前4D重建方法。
Lift4D reconstructs the full geometry, appearance, and deformation of dynamic objects in a scene, including regions never observed by the camera, from a single monocular in-the-wild video.
Abstract
Reconstructing complete dynamic objects from monocular video requires integrating visual cues from direct observations with data-driven priors over geometry and appearance. Prior approaches either learn to directly predict per-frame 3D representations from visual input or initialize a 3D representation that is subsequently deformed and refined based on video evidence. However, the former are constrained by the scarcity of 4D training data, while the latter leverage priors only for the initial reconstruction and rely solely on video supervision thereafter; neither handles complex in-the-wild scenarios with large deformations and occlusions well.
We present Lift4D, a test-time optimization framework that addresses both limitations. First, we adapt an existing single-view 3D reconstruction model to yield temporally consistent per-frame predictions via causal latent conditioning, providing a coherent initialization for a deformable 3D Gaussian Splatting representation. We then “sculpt” this representation to match the input video through an occlusion-aware optimization that faithfully recovers visible surface details while completing unobserved regions using a view-conditioned diffusion prior. We demonstrate that Lift4D clearly improves over prior 4D reconstruction methods, particularly on challenging in-the-wild sequences with severe occlusions and non-rigid motion.
Reconstructing Complete 4D In-the-Wild
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Methodology

















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From a monocular input video, an image-to-3D DiT produces a temporally consistent per-frame 3D reconstruction through causal latent propagation, where each frame’s 3D latent is initialized by mixing fresh noise with the previous denoised latent, and the outputs are decoded into independent sets of Gaussian splats. We consolidate these per-frame predicted sets into a single 4D complete Gaussian Splat reconstruction, represented by canonical Gaussians animated by two sets of sparse deformation nodes. The first set is fit to the per-frame outputs through a reconstruction loss (ℒrec) on the per-frame reconstructed geometry, and the appearance is then refined by optimizing the color as well as a second set of fine appearance deformation nodes against occlusion-inpainted frames and rendering loss: the 4D reconstruction is rendered from random novel views and noised, and a novel-view diffusion prior denoises them, conditioned on the per-frame frames that have their occlusions inpainted using the per-frame 3D outputs. The resulting denoised novel-view sample distillation together with a rendering loss on the visible pixels supply an appearance supervision signal (ℒapp) that aggregates visible details across frames and hallucinates in occluded and unobserved regions.
Comparisons
Lift4D outperforms prior 4D reconstruction baselines on both synthetic and in-the-wild footage, delivering complete temporally coherent geometry, sharper appearance, and more accurate motion even under heavy occlusion.
BibTeX
@article{litman2026lift4d,
author = {Litman, Yehonathan and Ma, Xiaoxuan and Shah, Manan and Ugrinovic, Nicol\'{a}s and Kitani, Kris and De la Torre, Fernando and Tulsiani, Shubham},
title = {Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild},
journal = {arXiv preprint arXiv:2606.23688},
year = {2026},
}