Ethan Mollick · @emollick · X·2026-07-02 12:50·62天前
AI 导读

Ethan Mollick 提醒,Fable 在长时间任务中会发展出独有的内部节奏和对话模式,其多个 agent 与任务相互强化,使得 "Claudish" 语言越来越 "Claudish"。若不主动要求它用 plain language 报告,这种怪异风格会渗透到包括菜单在内的所有输出中。

Ethan Mollick@emollick
72AI 编辑部评分,满分 100
2026-07-02 12:50· 62天前
AI 导读

Ethan Mollick 提醒,Fable 在长时间任务中会发展出独有的内部节奏和对话模式,其多个 agent 与任务相互强化,使得 "Claudish" 语言越来越 "Claudish"。若不主动要求它用 plain language 报告,这种怪异风格会渗透到包括菜单在内的所有输出中。

My one serious piece of advice having used Fable a bunch before release is that, unless you are careful it develops its own internal bizarre cadence & dialogue over long tasks. If you aren't asking it report in plain language, this starts to creep into everything, including menus

Ethan MollickOne thing I mentioned only in passing in my Fable post is that, for long running tasks, Fable starts to develop its own dialect as its many agents and tasks rei...

来源:Ethan Mollick· x.com