Ethan Mollick · @emollick · X·2026-07-04 06:02·60天前
AI 导读

Ethan Mollick 反复要求 Claude Fable 将一款程序化生成的 FPS 游戏(无预制资源、图形完全由代码生成)迭代得“更 AAA”。Claude 的理解是不断升级图形、Boss 战、游戏机制、自定义音效与配乐,直至触达 WebGL 的渲染极限。最终结果在 Swapshot Arena 试玩链接中呈现,被评价为“有趣”。

Ethan Mollick@emollick
53AI 编辑部评分,满分 100
2026-07-04 06:02· 60天前
AI 导读

Ethan Mollick 反复要求 Claude Fable 将一款程序化生成的 FPS 游戏(无预制资源、图形完全由代码生成)迭代得“更 AAA”。Claude 的理解是不断升级图形、Boss 战、游戏机制、自定义音效与配乐,直至触达 WebGL 的渲染极限。最终结果在 Swapshot Arena 试玩链接中呈现,被评价为“有趣”。

I kept asking Claude Fable to make the game "more AAA" over and over again. The results are... interesting.

In Claude's view, this meant upgrading graphics, boss fights, mechanics adding custom sounds and soundtracks until it reached the limits of WebGL. https://swapshot-arena.netlify.app/

Ethan MollickFable: "you have Unity and access to MCP. I want you to build a game that is a unique twist on a FPS. You want the player to say "wow" & "so clever" and to enjo...