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卡帕西亚鹈鹕

2026-08-03 01:44· 24分钟前· delichon
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AI 摘要

Andrej Karpathy 用 1M token 预算(约 $10)让 Opus 5 根据《指环王》首段生成 Three.js 渲染,模型耗时约 2 小时写出 5500 行代码,程序化呈现故事。他认为这类“没人会手动做”的定制内容正变得近乎免费,并指出世界/游戏领域暴露了 LLM 的弱点:无法高效原生感知视频或游玩游戏,Opus 5 只能缓慢截图自查且多次出错。

@karpathy:We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all.

I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand.

Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.

卡帕西亚鹈鹕

Hacker News 热门(buzzing.cc 中文翻译)·2026-08-03 01:44·24分钟前·delichon
阅读原文· twitter.com
AI 摘要

Andrej Karpathy 用 1M token 预算(约 $10)让 Opus 5 根据《指环王》首段生成 Three.js 渲染,模型耗时约 2 小时写出 5500 行代码,程序化呈现故事。他认为这类“没人会手动做”的定制内容正变得近乎免费,并指出世界/游戏领域暴露了 LLM 的弱点:无法高效原生感知视频或游玩游戏,Opus 5 只能缓慢截图自查且多次出错。

原文 · 保持原样,未翻译

@karpathy:We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all.

I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand.

Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.

阅读原文twitter.com