PhyGenHOI:动态人-物交互的物理感知4D生成
阅读原文· arxiv.orgPhyGenHOI是一个用于生成物理准确、视觉逼真的4D人-物交互场景的新框架。给定静态3D人体和目标物体的3D高斯表示,该框架旨在合成人体与物体主动交互的动态场景。它将人体建模为由运动扩散模型驱动的语义智能体,物体则通过物质点方法模拟为物理智能体,并以3D高斯作为统一可微表示。交互通过三个耦合机制监督:时间同步的窗口吸引力损失、碰撞触发的接触驱动重模拟,以及增强接触保真度的遮罩视频-SDS目标。实验证明,PhyGenHOI能生成物理一致的交互,性能优于基线方法。
We address the task of generating physically accurate and visually faithful 4D Human-Object Interaction (HOI). Given a static 3D human and target object represented as 3D Gaussian Splats (3DGS), our goal is to synthesize dynamic scenes where the human actively engages with the object through actions, such as punching or kicking, in accordance with a given input text. To this end, we introduce PhyGenHOI, a novel framework that couples generative human motion with an explicit physical object simulation. We model the human as a semantic agent driven by a Motion Diffusion Model (MDM) and the object as a physical agent simulated via the Material Point Method (MPM), utilizing 3D Gaussians as a unified, differentiable representation. We supervise their interaction through three coupled mechanisms: (1) A Windowed Attraction Loss that temporally synchronizes generative motion to intercept the object; (2) A Contact-Driven Re-simulation step that triggers physically consistent momentum transfer upon impact; and (3) A Masked Video-SDS objective that injects video-based priors to enhance contact fidelity. Experiments show PhyGenHOI generates physically consistent 4D HOI across diverse actions, humans, and objects, outperforming baselines. Project page and videos: https://omerbenishu.github.io/PhyGenHOI/