Robotics is hitting a wall that larger models alone cannot climb.
Physical AI cannot scale on videos alone, and these papers show why.
@ManycoreTech research team’s #ECCV2026 accepted paper SPEAR turns Unreal Engine from a visual simulator into a programmable robotics training system.
Its big step is exposing 14K UE functions to Python while rendering 1080p frames at 73fps. Gives you scriptable worlds, agents, cameras, materials, labels, and deterministic scene execution.
#Simulation #EmbodiedAI #SpatialIntelligence