HuggingFace Daily Papers(社区热门论文)
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Latent-to-4D:从视频先验到 4D 世界的直接生成

2026-08-11 08:00· 1天前
AI 导读

4D 生成通常依赖 RGB 视频重建或为特定视频生成器定制几何预测,两者分别受分布失配和生成器绑定限制。新方法 Latent-to-4D 直接对齐视频模型的去噪潜变量与预训练 4D 解码器的 token 网格,绕过 RGB 中间步骤,仅用约 1K 重建片段训练,单一 checkpoint 即可在同类 VAE 家族的不同视频扩散 Transformer 间迁移。

4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly. The former suffers from distribution mismatch and error propagation, whereas the latter ties 4D prediction to a specific generator and may require retraining when the generator or conditioning regime changes. We ask whether the final denoised latents of video models that share a variational autoencoder (VAE) can instead provide a reusable interface to explicit 4D prediction. Building on this insight, we introduce direct latent-to-4D generation and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention. Trained on roughly 1K existing reconstruction clips, a single checkpoint transfers unchanged across multiple video diffusion transformers within the same VAE family. On Text4D-200 and I4D-200, Latent-to-4D surpasses matched same-latent Wan+4RC cascades in projection-based DINO-F1 by 2.88--3.45 and 5.81 points, respectively, while also being preferred by human raters for geometry, temporal stability, and overall quality.

来源:HuggingFace Daily Papers(社区热门论文) · arxiv.org

Latent-to-4D:从视频先验到 4D 世界的直接生成

HuggingFace Daily Papers(社区热门论文)·2026-08-11 08:00·1天前
AI 导读

4D 生成通常依赖 RGB 视频重建或为特定视频生成器定制几何预测,两者分别受分布失配和生成器绑定限制。新方法 Latent-to-4D 直接对齐视频模型的去噪潜变量与预训练 4D 解码器的 token 网格,绕过 RGB 中间步骤,仅用约 1K 重建片段训练,单一 checkpoint 即可在同类 VAE 家族的不同视频扩散 Transformer 间迁移。

原文 · 保持原样,未翻译

4D generation synthesizes dynamic 3D scenes from conditions such as text or images. Existing methods either reconstruct generated RGB videos with a separate 4D model or adapt a particular video generator to predict geometry directly. The former suffers from distribution mismatch and error propagation, whereas the latter ties 4D prediction to a specific generator and may require retraining when the generator or conditioning regime changes. We ask whether the final denoised latents of video models that share a variational autoencoder (VAE) can instead provide a reusable interface to explicit 4D prediction. Building on this insight, we introduce direct latent-to-4D generation and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention. Trained on roughly 1K existing reconstruction clips, a single checkpoint transfers unchanged across multiple video diffusion transformers within the same VAE family. On Text4D-200 and I4D-200, Latent-to-4D surpasses matched same-latent Wan+4RC cascades in projection-based DINO-F1 by 2.88--3.45 and 5.81 points, respectively, while also being preferred by human raters for geometry, temporal stability, and overall quality.

来源:HuggingFace Daily Papers(社区热门论文)· arxiv.org